Double Exposure
Spell Continuous

Double Exposure

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You can target 2 Level 6 or lower monsters with the same name on the field; their Levels are doubled. At the start of the Battle Phase: You can target 1 "Cipher" monster you control; choose 1 other face-up monster on the field, and its name becomes that "Cipher" monster's, until the End Phase. You can only use each effect of "Double Exposure" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 8, 2026
44± 8/ 100
Power Score
Intrinsic 40
Deck 46

Double Exposure — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 46 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Utility

Why it scores here

Double Exposure is a Continuous Spell whose text doubles the Levels of two same-name monsters (Level 6 or lower) and lets a monster take the name of a Cipher monster until End Phase. Its value is enabling Level-based plays and Cipher naming for a Cipher-centred shell, which the deck data supports (25 of 25 sampled decks run it, with Cipher partners at 96-100%). The high presence is mostly the archetype's own stack rather than a demonstrated power ceiling: with no combo boards and no guide mentions, the score rests on text plus deck usage, and the card's ATK/DEF (0/0 Spell) earns nothing.

Axis scores

Axis Score Evidence
Accessibility 40 Continuous Spell with no searcher evidence in the pack; it is played in 25/25 sampled decks at about 1.7 copies each, so it is reliably included but its live access depends on drawing it (observed deck frequency, inferred access).
Combo & Conversion 40 Text allows two same-name Level 6-or-lower monsters to be doubled in Level and a monster to take a Cipher name; no combo boards or examples exist, so conversion is text-only inference.
Resource Economy 25 No draw, search, or card-advantage text and no refuel; the effects only change Levels and names (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified from text).
Material Utility 10 A Spell card that cannot serve as material itself; its Level and name changes only affect other monsters, so no body value (verified from text).
Resilience & Flexibility 40 Continuous Spell that sits on the field and can be destroyed, and each effect is once per turn; partial persistence across turns (inferred from text).
Deck-Building Efficiency 55 Average 1.72 copies in the sampled decks, with a 3-copy cap and no garnet or lock text, so it is a cheap slot tied to a single archetype (observed from decks, partly inferred).

Calculation

Weight profile: Combo enabler primary role, no secondary blend applied. Intrinsic ≈ 40, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in every sampled Cipher-family deck (25/25) with strong partner overlap
  • Two distinct Level and name effects that serve a Cipher shell
  • Cheap slot at about 1.7 copies per deck

Weaknesses

  • No card advantage, interaction, or material body
  • Continuous Spell that only matters once the shell is already set up
  • Effects are narrow: same-name Level 6-or-lower targets and Cipher-name conversion

Counters / choke points

  • Field destruction or Spell-zone removal would remove both effects (inferred from card type)

Best use

Level and name enabler in Cipher shells. Decks: Cipher-based decks, Galaxy Photon and Starliege lists that use Cipher names.

Evidence & gaps

  • Verified: Continuous Spell text: doubles Levels of two same-name Level 6 or lower monsters; a monster takes a Cipher name until End Phase; each effect once per turn; Played in 25 of 25 sampled decks, 1.72 average copies
  • Observed: Partners: Cipher Twin Raptor and Cipher Wing in 25/25 decks; Galaxy-Eyes Cipher Dragon 25/25; Cipher Interference 21/25
  • Inferred: Live access depends on drawing it because no searcher is evidenced; Vulnerable to destruction because it sits on the field
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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